March 21, 2006
Insane hardware
Haha. I love this little snippet from the technology report on CCP games and how they have recently addressed some data transfer issues with their Eve SciFi online game:
EVE Online's underlying storage bottleneck is a classic problem with Online Transaction Processing. 10,000+ users accessing account information, warping across the galaxy, buying goods from black-market free-lance smugglers and upgrading their mining frigates to assault cruisers all at the same time puts immense stress on disk-based storage.Posted by John at March 21, 2006 01:40 PM | TrackBack


